directer.blogg.se

Bodypaint 3d c4d
Bodypaint 3d c4d









bodypaint 3d c4d bodypaint 3d c4d

*NOTE: UV Polygons that have non-spherical shapes may need to use different mapping settings.įor UV Polygons that overlap, a Relax UV will help for a more precise map.ġ) Choose the proper Selection Tag, and restore the selection.Ģ) In the UV Mapping tab, go into “Projection” and choose “Sphere.”ģ) Switch to the UV Points Tool and the Rectangle Selection Tool. Tools > UV Tools > UV PolygonsĪ UV Map is a 2D layout of your unwrapped images that allows for easier texturing.ġ) Restore a Selection Set by clicking on a set and then choosing “Restore Selection” in the Attributes Manager.Ģ) Go into the UV Mapping tab, then hit “Projection” and choose “Sphere” as the projection type.ģ) Repeat for all of your Selection Sets. Tools > Paint Setup WizardĢ) Uncheck any materials that already have materials on them.ģ) Continue through the Wizard using the”Next” and “Finish” buttons.ġ) In the Canvas’s menu, choose UV Mesh > Show UV MeshĢ) Choose the UV Polygon Tool. UV Polygons are used to create textures on broad areas.ġ) Start the Wizard. Unwrapping converts 3D images into flat 2D maps called UV Polygons. This tool unwraps the model and creates a plain gray texture. To work with the BodyPaint module, you have to go into the BP layout. Selection > Set Selectionģ) Rename the selection in the Attributes Manager.

bodypaint 3d c4d bodypaint 3d c4d

Selection Tags are a way to isolate specific polygons so that you can recall them individually later.ġ) In Polygon Mode using the Live Selection Tool, select a group of polygons that you would like to group together.Ģ) Create a new Selection Tag. BodyPaint is pretty extensive, so this is meant as a jumping point to introduce it. So, without further ado… Tutorial 5.3: BodyPaintīodyPaint is a module of Cinema 4D that allows you to unwrap and texture individual pieces of a model. The reason I decided to break Chapter 5 into two parts is because the second half of the chapter is a pretty in-depth tutorial on the basics of working with the BodyPaint extension of C4d. Chapter 5: Materials and Textures, Part II I plan to (from here on out) cover two chapters a week (longer chapters will be broken into multiple posts). All through September I am going through the Cinema 4D, r10 Handbook in hopes of gaining a new skill and better understanding of 3D modeling.











Bodypaint 3d c4d